![]() I've no idea what The Crew 2 wants to be. I've reached the conclusion that, oh boy, the multiplayer aspects had better be exciting. Meanwhile, I've been playing it this week to experience its vast amount of solo content, which is undeniably the focus of the game's core progression. The Crew 2 is out proper tomorrow, at which point its servers will probably collapse for a bit, then eventually get stable as players fill up the vast amount of empty space in this miniaturised rendition of the United States.
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